Wednesday, June 14, 2017

Using Games for Learning and Assessment

Using Games for Learning and Assessment

EDUC 646 Using Games for Learning and Assessment

Online Course 1 semester hour graduate credit
Instructor: Dr. Susan Manning
Summer: July 5 - July 28, 2017

You Will Learn

  • Integration of interactive games and simulations with your curriculum
  • Implications for effective assessment
  • Use of games to support collaboration, problem-solving, decision-making
  • How games increase motivation and engagement including benefits and drawbacks
  • How quests and incentives such as badges support the inquiry process
  • The core tenants of game-based learning
(This course does not teach game design or use game design software.)
This course is an approved elective in the Master of Science in Education online degree program. 
You may enroll in this course to meet your goals for 
  • professional development
  • license renewal
  • graduate elective credits
  • credits to transfer to another university

Who should enroll?

Designed for educators and trainers interested in experiencing game-based learning and assessment. Get your game on and gamify learning!
  • K-12 teachers (blended classrooms and virtual schools)
  • Technical and community college instructors (adjunct and full-time)
  • College and university professors (adjunct and full-time)
  • Instructional designers or curriculum developers in any setting
  • Clinical healthcare educators involved in patient education, healthcare education, continuing education or in-service education, community health education, or academic healthcare education
  • Trainers in corporations, professional associations, nonprofit organizations, government, and military
  • Curriculum consultants, professional development coordinators, and distance education and continuing education leaders

e-Textbook Provided

Marczewski, Andrzej. Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (2016), Blurb.
ISBN: 978-1364955526

Additional web-based readings and media will be available within the course.

Learning Outcomes

Upon completion of this course, learners will be able to:
  1. Differentiate between various types of games and simulations and match with types of assessment techniques.

  2. Critically analyze and reflect on benefits and drawbacks of interactive games and simulations when determining the best assessment tool to match a curricular or training need.

  3. Collaborate with others using online tools and demonstrate how to locate, evaluate and select games or simulations for a specific instructional need.

  4. Create assessment action plans and field test interactive games or simulations and demonstrate ability to determine a curricular/training fit in instructional decision-making.

  5. Interpret assessment results of field tests and assess the effectiveness in supporting identified learner outcomes. 

Alignment with Standards

Course objectives are aligned with the following:
Wisconsin Standards for Teacher Development and Licensure (WI DPI) 4, 7, 8,10
National Board for Professional Teaching Standard 3
No travel to campus is required. 
Participate from your home or work computer during hours that are best for your work and family schedule.

Sign Up Soon!

Register online
The School of Education reserves the right to cancel classes that do not meet minimum enrollment requirements.

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